Showing posts with label LightingRendering. Show all posts
Showing posts with label LightingRendering. Show all posts

Friday, 18 May 2018

MAYA - Lighting & Rendering 2 Term 2 (19, 20,21,23, 24, 25, 26)

Arnold Part 19: Depth of Field


Arnold Part 20: Fog (Legacy) & Atmosphere


Arnold Part 21: Displacement

Arnold Part 23: AOV's

Arnold Part 24: Stand Ins (Proxies)

Arnold Part 25: Motion Blur

Arnold Part 26: Caustics

Sunday, 4 March 2018

Saturday, 3 March 2018

MAYA - Lighting & Rendering 2 Term 2 (14, 16,17,18)

Arnold Part 14: Physical Sky Light



Arnold Part 16: Mesh Lights

Arnold Part 17: Ambient Occlusion

Arnold Part 18: Photometric Lights

Friday, 12 January 2018

MAYA - Lighting & Rendering 2 Complete(1-13)

Arnold Part 2: Sampling & Noise Reduction

Arnold Part 3: Ray Depth

Arnold Part 5: Maya Lights





Arnold Part 6: Light Filters

Arnold Part 7: Stylised Internal Lighting

Arnold Part 8: HDR Images

Arnold Part 9: Sky Dome Light

Arnold Part 10: Stylised External Lighting

Arnold Part 11: Standard Surface Shader

Arnold Part 12: Toon Shader

Arnold Part 13: Geometry Override Sets